The Wonk Decelerator
Scifi/Fantasy
For Earthers dwelling in Guild space, it is a one-hundred year journey back to Earth. An unimaginable voyage, until now.
When Guild commander and crack pilot, Thad Cochran boards the shuttle destined for the casinos of Timmerus, finding a way back to Earth is not on his radar. He wants the five-percent finder’s fee the Guild is offering for a black box held by the lizard-like Yazz. Thad has a dream: With the loot he will get for stealing the Wonk Decelerator, he can buy a ranch on Beta Prime.
But things begin to fall apart for him in the dark caverns of Timmerus, and Thad must reconsider his priorities in life. Has he discovered a cause greater than his dream? Are there actually more important things to life than money and his dream? What about the woman who is waiting for him? What about freedom in the galaxy? And what about his discovery, fashioned by the gnarled hands of a brilliant, old Yazz, that could change everything?
Thad Cochran has a choice to make. He can fulfill his quest, escape with his life and be rich. Or he can fly with the Wonks … one more time.
Patho sends an assassin to Daggon and his conniving gaze is on the M-3 Wonk vessel. It seems civil war is imminent and those who control the power of Wonk travel will rule the known galaxy.
When Guild commander and crack pilot, Thad Cochran boards the shuttle destined for the casinos of Timmerus, finding a way back to Earth is not on his radar. He wants the five-percent finder’s fee the Guild is offering for a black box held by the lizard-like Yazz. Thad has a dream: With the loot he will get for stealing the Wonk Decelerator, he can buy a ranch on Beta Prime.
But things begin to fall apart for him in the dark caverns of Timmerus, and Thad must reconsider his priorities in life. Has he discovered a cause greater than his dream? Are there actually more important things to life than money and his dream? What about the woman who is waiting for him? What about freedom in the galaxy? And what about his discovery, fashioned by the gnarled hands of a brilliant, old Yazz, that could change everything?
Thad Cochran has a choice to make. He can fulfill his quest, escape with his life and be rich. Or he can fly with the Wonks … one more time.
The Late, Great Benjamin Bale
Scifi/Fantasy
The destinies of two men depend on Maggie Thorn. One is dying and the other is dead…or is he?
Captain
Maggie Thorn is on a formal Guild mission, supposedly to kidnap the
yazz scientist, Gravian Endrenicus, and return him to Thandimone. But
she also has a personal score to settle with the lizard-like inhabitants
of Timmerus. She intends to make the yazz pay for what they did to Thad
Cochran—the one the yazz call the Thieves Guild pilot. The man she
loves.
Supreme
Fleet Commander, Admiral Geoff Grangore knows of only one man who could
get Maggie to Timmerus and back while traitorous eyes are watching.
That man is an old drunk who lives deep in the Thandimonean wilderness
with his pet Eno, Snot. Benjamin Bale is suicidal and cantankerous, and
Maggie can’t stand him—at first.
Bale
is a dead man. At least, that’s what everyone was told. But this dead
man has a final mission to perform. The greatest star pilot in the
galaxy has a chance to redeem himself and make right a great wrong. A
wrong which he can never forgive or forget. A wrong that cost him
everything.
Return of the Crimson Witch
Scifi/Fantasy
The
Bashtier call Wonk space, Eerindark—The Place of the Dead—and Thad
Cochran, the only pilot to go there and live, will soon find out why.
The sacrifice of Benjamin Bale brings Thad back from the dead. But is he
truly free from the death grip of the Wonks?
A
body is discovered behind an apartment wall in a small town on the
planet Daggon. With the mystery thrust upon him, Admiral Geoff Grangore
must pursue a dangerous quest for the truth—is it somehow connected to
The Wonk Decelerator?
Dreams
and visions are dancing in the heads of the yazz. Something bad is
coming to the frontier—a hidden enemy only the Guild traitor, Alexander
Hamilton Patho knows.
Patho sends an assassin to Daggon and his conniving gaze is on the M-3 Wonk vessel. It seems civil war is imminent and those who control the power of Wonk travel will rule the known galaxy.
Therefore, it must not
fall into Patho’s hands.
It is
time for war, and time for Maggie Thorn to learn the truth about who
she really is. It is also time for The Return of the Crimson Witch.
No comments:
Post a Comment